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When attacking, you can choose to angle yourself from any of eight directions, while your opponent defends from the same available directions. Certain characters may be faster than others, or have stronger physical versus energy attacks, leading to a bit of strategy in your battle plan.
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Up to five-on-five battles take place on a map, and characters take turns attacking as their icon scrolls across a bar at the bottom of the screen. From making your first friends (Goten and Trunks) to battling your first original fusion (Nappa + Raditz = “Natz”), the game respects its source material while relishing in its own, original brand of hilarity.ĭragon Ball Fusions has perhaps been most accurately described as a turn-based strategy/fighting game with marbles. The main campaign pushes you along the expected paths, but throws enough new material at you to keep you guessing. The absurdity of the story in Dragon Ball Fusions – you and a friend are sucked into a colorful, twisted version of the Dragon World – is just enough to invite you in, but it is the rest of the game that will grab you for hours on end. The music truly is that good, hitting each note from scene-to-scene, never missing a beat. Entering the Cell Games arena for the first time and hearing that scene’s music – even acknowledging the ridiculousness of the game – was as impactful as other musically-significant scenes from the original show.
DRAGON BALL FUSIONS FREEFORM FUSION SERIES
The Fusions score reflects the roots and tone of the series with appropriate vibraslap to equal out the wailing guitar. The soundtrack in Dragon Ball Fusions is perhaps the most “Dragon Ball” we have ever received short of the Shunsuke Kikuchi re-orchestrations in the Sparking! and Raging Blast games.
DRAGON BALL FUSIONS FREEFORM FUSION MOVIE
The level of detail is impressive, with jelly beans floating around the Movie 12-inspired afterlife, swirling lights emanating from portals, and much more. You will find yourself flying from city to arena to island, through waterfalls, around mountains, and into rifts for battles. Each of the main hubs are themselves mish-mash sections from different eras and locations of the Dragon World. From colorful landscapes to inventive mook designs to blistering attacks, the game runs like butter and brings a smile to your face the entire time. Presentation:ĭragon Ball Fusions pushes the aging Nintendo 3DS hardware in all the right ways. Roughly 50 hours were sunk into the game pre-review, with a wide variety of main story, side missions, and fusion-grinding comprising said gaming time. The game was released at a perfect time in Japan (August 2016): a few months ahead of the impending Xenoverse 2 on consoles, giving it ample breathing room before the next experience. How We Gamed:ĭragon Ball Fusions served as wonderful validation for the purchase of a Japanese Nintendo 3DS following sporadic, unenthusiastic Dragon Ball Heroes: Ultimate Mission 2 sessions. This review is based on the original Japanese version of the game. This all changes as international 3DS gamers finally get a chance to join the whimsy in Dragon Ball Fusions. Beyond these entries, the only other option has been J Legend Retsuden, itself simply a collection of 8- and 16-bit games. The two Dragon Ball Heroes: Ultimate Mission games never stood a chance for an international release, and with how poorly the games run on the system, only the most dedicated of fans will power through the tedium. On the flipside, the 3DS has thus far only produced a middling batch of games, and with the exception of Extreme Butoden, only in Japan. The original Nintendo DS served as a worldwide home for a huge variety of Dragon Ball experiences.